Step out from the cupboard under the stairs, grab your robes and come and enrol at Nyx Mystica Magic School.
With the help of the sorting hat, Professor Hieronymus Hexfoot will train you muggles into experienced wizards!
Once the wand has chosen the wizard, you will need to cast spells, mix potions and stop the school spirit from causing mischief around the school grounds before you can graduate from Magic School and earn those all-important house points. Your enrolment awaits.
A mysterious Pirate Ship has crashed into the Pier. Rumour has it this is the ship sailed by notorious Pirate Sharkbait Sully but he and his crew are nowhere to be seen. You and your team need to solve the secrets of the ship before the ship sinks and your team become shark bait themselves.
Whilst saving the world from all manner of terrorists and threats, a Rogue MI5 Agent has been growing his personal art collection and not entirely legitimately. The unknown agent has been stealing art and sculptures from across the globe.
MI5 is onto him though, but no one within the agency can be trusted. As the newest recruits to the agency, it falls on you to uncover the identity of the Rogue Agent, collate the evidence against him and advise the agency of his whereabouts.
In order to do this, you will be given access to the Government's secret online portal which you must use to complete the case.
The date is 1921, you are an 18-year-old Sherlock Holmes embarking on your maiden investigation - the murder of Lord Harrington in Chapelgate Manor.
You must work together to investigate the manor, solving dastardly riddles and clues to uncover... Whodunnit!
This, dear Watson, will be far from elementary.
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